Requires an understanding of physics and either CS 361 or MSIM 331. An introductory course focused on game development theory and modern practices with emphasis on educational game development. Topics include game architecture, computer graphics theory, user interaction, audio, high level shading language, animation, physics, and artificial intelligence. The developed games can run on a variety of computer, mobile, and gaming platforms.
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Anothony W. Dean • Ph: 757-683-7121 • firstname.lastname@example.org